This Stuff Isn’t Really That Complex

I am bad at writing, and I am bad at explaining.  So posts here tend to be less simple and clear than I wish.

The reader should not draw the conclusion, however, that just because my posts might be hard to understand means that the lessons they’re trying to teach are.  In-game, applying the lessons of this blog is more a matter of reflex, habit, and intuitive geometry than it is holding some dreadful complex system together.

Of course, it is holding a complex system in your head, but that’s not as bad as you think.

This is because once you get a good understanding of what’s important and what’s not, you can start to ignore stuff.

The Earth is a sphere, right?  Well, technically it’s fatter around the middle because it rotates.  But you know what?  Nobody cares.  It doesn’t impact your life.  For 99% of your needs, it might as well be a perfect sphere.

If you’re really far away from the enemy Mercy and the enemy Moira, does it matter which is which?  Probably not.  They’re both just kinda-mobile squishy healers.

If you have an Orisa shield up, does it really matter whether it’s Zen or McCree shooting at it?  Not really—they’re both doing shieldable DPS, neither is mobile enough to surprise you, and that’s all you need to worry about.

The goal of this blog is not to help you hold a million things in your head at once.  Rather, it’s to help you look at a very complex game, identify the most important parts, and forget everything else.

Alan Kay famously said, “A change in perspective is worth 80 IQ points.”  That’s the message here.

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